# Explain Painter's Algorithm In Detail

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Explain Painter's Algorithm In Detail. He developed area subdivision algorithm which subdivides each area into four equal squares. Also explain any two advantages of bresenham’s line drawing algorithm over other line drawing algorithm.

Painter’s algorithm • sort polygons by farthest depth. The cost here is the sorting step and the fact that visual artifacts can occur. Also explain any two advantages of bresenham’s line drawing algorithm over other line drawing algorithm.

### If the display controller of this system refreshes the screen at the rate of 50 frames per second, how many pixels could be accessed per second and what is the access time per second and what is the access time pre pixels of.

Apply a series of tests. Consider the entire image size is 5*5. We begin with two such hidden surface algorithms:

### The term “painter’s algorithm” refers to the technique used by many painters to paint distant parts of a scene in front of closer parts and thus cover some areas of distant parts.

• if yes, has its order already changed backward? The cost here is the sorting step and the fact that visual artifacts can occur. Explain raster scan systems and raster scan systems 3.

### For each pixel on the display screen, we keep a record of the depth of an object within the pixel that lies closest to the observer.

Hidden surface algorithms can be generated by fixing the problems in the heedless painter procedure. Explain the painter's algorithm calculation for the below image. The concept has taken color from a painter or artist.

### (give the coordinates of the square at each of the intermediate steps).

Explain the following video displays devices (a) refresh cathode ray tube (b) raster scan displays (c) random scan displays (d) color srt monitors 2. Computer science questions and answers. The name of this algorithm is painter’s because it’s working is like a painter who creating an oil painting.

### It is also called a depth buffer algorithm.

Is the following grammar ll(1). (i) scale by using s x = 2 and s y = 3. Discuss the phases of a compiler indicating the inputs and outputs of each phase in translating the statement “amount = principle + rate * 36.0 ” [10m] or 3.